Zac

Zac

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Support · Patch 26.17 · All Ranks
50.1%WIN RATE
-WR CHANGE
0.3%PICK
1.2%BAN
2.51KDA
976MATCHES
STRONG AGAINST
STRUGGLES AGAINST
Rune pagesshare of this build's games
Resolve
Grasp of the Undying
Aftershock
Guardian
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
Precision
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Shards
Ability Haste
Adaptive Force
Health Scaling
75 games on this page · 54.7% WR
Ability orderhover an ability for its description
Max orderElastic SlingshotUnstable MatterStretching Strikes
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Stretching Strikes
Q · Stretching Strikes

Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other.

Q
Q
Q
Q
Q
Unstable Matter
W · Unstable Matter

Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.

W
W
W
W
W
Elastic Slingshot
E · Elastic Slingshot

Zac attaches his arms to the ground and stretches back, launching himself forward.

E
E
E
E
E
Let's Bounce!
R · Let's Bounce!

Zac bounces four times, knocking up enemies hit and slowing them.

R
R
R
Buildsshare of champ-role games
Summoners
FlashIgnite
Starting
Boots
Plated Steelcaps
Core Build Order
Zeke's ConvergenceKnight's Vow
Situationalpick % / games
4th item
Spirit Visage25.0%5g
5th item
Protoplasm Harness33.3%1g
Locket of the Iron Solari33.3%1g
World Atlas33.3%1g
SYNERGIZES WITH
NasusNasus58.9%56g
EkkoEkko63.3%30g
Miss FortuneMiss Fortune63.3%30g
TwitchTwitch63.3%30g
LockeLocke60.0%45g

STATS

PERFORMANCEavg / game
CS / min1.5
Gold / min331
Damage to champs13,327
Kill participation52%
Vision score69
Damage share13%

WIN BY GAME LENGTH

<25
47.3%279g
25-30
50.8%309g
30-35
51.4%251g
35+
51.8%137g

DAMAGE PROFILE

976 games measured
Builds MixedCC 1.64/min · 91st pctFrontline 71%

Damage dealt to champions in this role. The build label comes from items, so it can differ from the damage split.

OBJECTIVE IMPACT

win rate with vs without · correlation, not causation

First blood

secured in 5.2% · 976 games
POINT SWING-3.2
WITH47.1%
WITHOUT50.3%

First tower

secured in 1.6% · 976 games
WITHOUT49.6%

The other side is under the sample floor and withheld.

First dragonteam

secured in 49.2% · 997 games
POINT SWING+23.2
WITH61.9%
WITHOUT38.7%

First heraldteam

secured in 41.5% · 997 games
POINT SWING+29.0
WITH67.1%
WITHOUT38.1%

First baronteam

secured in 35.1% · 997 games
POINT SWING+53.1
WITH84.6%
WITHOUT31.5%

First voidgrubsteam

secured in 48.5% · 997 games
POINT SWING+14.5
WITH57.6%
WITHOUT43.1%