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Zac

SupportNot enough dataAll ranks
50.1% win rate 0.3% pick 1.2% ban 2.5 KDA 976 games

Strong against

Struggles against

Rune pages

Share of this build's games, then win rate
Resolve
Grasp of the Undying
Aftershock
Guardian
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
Precision
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Shards
Ability Haste
Adaptive Force
Health Scaling
75 games on this page · 54.7% win rate

Ability order

Tap or hover an ability for its description
Max E, then W, then QElastic Slingshot→Unstable Matter→Stretching Strikes
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9
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18
Stretching Strikes
Q · Stretching Strikes

Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other.

Q
Q
Q
Q
Q
Unstable Matter
W · Unstable Matter

Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.

W
W
W
W
W
Elastic Slingshot
E · Elastic Slingshot

Zac attaches his arms to the ground and stretches back, launching himself forward.

E
E
E
E
E
Let's Bounce!
R · Let's Bounce!

Zac bounces four times, knocking up enemies hit and slowing them.

R
R
R

Builds

Share of champion-role games

Summoner spells

FlashIgnite

Boots

Plated Steelcaps

Core purchase order

Zeke's Convergence→Knight's Vow

Situational items

Pick rate, then games
4th item
Spirit Visage25.0% pick5 games
5th item
Protoplasm Harness33.3% pick1 game
Locket of the Iron Solari33.3% pick1 game
World Atlas33.3% pick1 game

Synergizes with

Nasus58.9%56 games
EkkoLow sample63.3%30 games
Miss FortuneLow sample63.3%30 games
TwitchLow sample63.3%30 games
LockeLow sample60.0%45 games

Stats

Performance

avg / game
CS / min1.5
Gold / min331
Damage to champs13,327
Kill participation52%
Vision score69
Damage share13%

Win by game length

Centre line is 50%
<2547.3%279 games
25-3050.8%309 games
30-3551.4%251 games
35+51.8%137 games

Damage profile

976 games measured
Builds MixedCC 1.64/min · 91st pctFrontline 71%

Damage dealt to champions in this role. The build label comes from items, so it can differ from the damage split.

Objective impact

Win rate with vs without · correlation, not causation
How often this champion or its team takes each objective first, and the win rate with and without it
ObjectiveTaken firstWin withWin withoutGap
First blood976 games5.2%47.1%50.3%-3.2 pts
First tower976 games1.6%Too few games49.6%Left out
First dragon (team)997 games49.2%61.9%38.7%+23.2 pts
First herald (team)997 games41.5%67.1%38.1%+29.0 pts
First baron (team)997 games35.1%84.6%31.5%+53.1 pts
First voidgrubs (team)997 games48.5%57.6%43.1%+14.5 pts