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Poppy

SupportB tierAll ranks
51.0% win rate 2.0% pick 4.4% ban 2.4 KDA 7,763 games

Strong against

Struggles against

Rune pages

Share of this build's games, then win rate
Resolve
Grasp of the Undying
Aftershock
Guardian
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
Inspiration
Hextech Flashtraption
Magical Footwear
Cash Back
Triple Tonic
Time Warp Tonic
Biscuit Delivery
Cosmic Insight
Approach Velocity
Jack Of All Trades
Shards
Adaptive Force
Adaptive Force
Health Scaling
1,426 games on this page · 52.5% win rate

Ability order

Tap or hover an ability for its description
Max Q, then E, then WHammer Shock→Heroic Charge→Steadfast Presence
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Hammer Shock
Q · Hammer Shock

Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay.

Q
Q
Q
Q
Q
Steadfast Presence
W · Steadfast Presence

Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain Move Speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded.

W
W
W
W
W
Heroic Charge
E · Heroic Charge

Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned.

E
E
E
E
E
Keeper's Verdict
R · Keeper's Verdict

Poppy channels a hammer strike that knocks enemies very far away.

R
R
R

Builds

Share of champion-role games

Summoner spells

FlashIgnite

Boots

Boots of Swiftness

Core purchase order

Dead Man's Plate→Locket of the Iron Solari

Situational items

Pick rate, then win rate
4th item
Thornmail16.9% pick54.4% win
Force of Nature15.1% pick59.0% win
Protoplasm Harness14.9% pick50.0% win
Bandlepipes13.2% pick64.2% win
5th item
Protoplasm Harness24.6% pick17 games
Thornmail11.6% pick8 games
Force of Nature10.1% pick7 games

Synergizes with

Karthus68.6%102 games
Qiyana58.3%369 games
Cassiopeia60.9%128 games
Zac60.7%117 games
Viktor56.1%474 games

Stats

Performance

avg / game
CS / min1.2
Gold / min320
Damage to champs13,322
Kill participation49%
Vision score79
Damage share13%

Win by game length

Centre line is 50%
<2551.9%2,153 games
25-3050.8%2,311 games
30-3550.8%1,940 games
35+50.0%1,359 games

Damage profile

7,763 games measured
Builds MixedCC 1.35/min · 79th pctFrontline 75%

Damage dealt to champions in this role. The build label comes from items, so it can differ from the damage split.

Objective impact

Win rate with vs without · correlation, not causation
How often this champion or its team takes each objective first, and the win rate with and without it
ObjectiveTaken firstWin withWin withoutGap
First blood7,763 games7.9%54.7%50.6%+4.1 pts
First tower7,763 games2.0%70.5%50.6%+19.9 pts
First dragon (team)7,825 games49.4%64.3%37.9%+26.4 pts
First herald (team)7,825 games41.8%67.0%39.4%+27.6 pts
First baron (team)7,825 games38.2%79.2%33.5%+45.7 pts
First voidgrubs (team)7,825 games49.5%55.9%46.1%+9.8 pts