Skip to content

Poppy

TopA tierAll ranks
51.9% win rate 0.9% pick 4.4% ban 2.1 KDA 3,441 games

Strong against

Struggles against

Rune pages

Share of this build's games, then win rate
Resolve
Grasp of the Undying
Aftershock
Guardian
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
Precision
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Shards
Adaptive Force
Adaptive Force
Health
344 games on this page · 52.0% win rate

Ability order

Tap or hover an ability for its description
Max Q, then E, then WHammer Shock→Heroic Charge→Steadfast Presence
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Hammer Shock
Q · Hammer Shock

Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay.

Q
Q
Q
Q
Q
Steadfast Presence
W · Steadfast Presence

Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain Move Speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded.

W
W
W
W
W
Heroic Charge
E · Heroic Charge

Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned.

E
E
E
E
E
Keeper's Verdict
R · Keeper's Verdict

Poppy channels a hammer strike that knocks enemies very far away.

R
R
R

Builds

Share of champion-role games

Summoner spells

FlashTeleport

Starting items

Doran's ShieldHealth Potion

Boots

Plated Steelcaps

Core purchase order

Sundered Sky→Winter's Approach→Thornmail

Situational items

Pick rate, then win rate
4th item
Spirit Visage22.1% pick64.3% win
5th item
Randuin's Omen17.5% pick7 games
Spirit Visage15.0% pick6 games
Jak'Sho, The Protean15.0% pick6 games

Synergizes with

AnnieLow sample73.2%41 games
Leona63.6%129 games
AmumuLow sample68.8%48 games
Nautilus60.1%183 games
Ahri59.6%161 games

Stats

Performance

avg / game
CS / min6.1
Gold / min368
Damage to champs22,677
Kill participation36%
Vision score23
Damage share21%

Win by game length

Centre line is 50%
<2553.0%910 games
25-3050.1%1,058 games
30-3552.4%882 games
35+52.8%591 games

Damage profile

3,441 games measured
Builds AD 71%CC 1.52/min · 88th pctFrontline 61%

Damage dealt to champions in this role. The build label comes from items, so it can differ from the damage split.

Objective impact

Win rate with vs without · correlation, not causation
How often this champion or its team takes each objective first, and the win rate with and without it
ObjectiveTaken firstWin withWin withoutGap
First blood3,441 games10.5%55.8%51.4%+4.4 pts
First tower3,441 games12.0%68.7%49.6%+19.1 pts
First dragon (team)3,480 games49.2%63.3%40.6%+22.7 pts
First herald (team)3,480 games40.0%67.3%41.4%+25.9 pts
First baron (team)3,480 games39.0%79.1%34.3%+44.8 pts
First voidgrubs (team)3,480 games49.4%57.2%46.5%+10.7 pts