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Locke

MidA tierAll ranks
49.8% win rate 6.7% pick 28.5% ban 2.3 KDA 26,196 games

Strong against

Struggles against

Rune pages

Share of this build's games, then win rate
Domination
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Resolve
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
Shards
Adaptive Force
Adaptive Force
Health Scaling
4,576 games on this page · 49.8% win rate

Ability order

Tap or hover an ability for its description
Max Q, then E, then WRitual Nails→Ashen Pursuit→Soul Ignition
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Ritual Nails
Q · Ritual Nails

Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks.

Q
Q
Q
Q
Q
Soul Ignition
W · Soul Ignition

Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect.

W
W
W
W
W
Ashen Pursuit
E · Ashen Pursuit

Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through.

E
E
E
E
E
Purgatory
R · Purgatory

Locke throws a binding artifact that deals damage and potentially executes enemies hit. Locke gains additional power for sealing away enemy champions.

R
R
R

Builds

Share of champion-role games

Summoner spells

FlashIgnite

Starting items

Doran's RingHealth Potion

Boots

Spellslinger's Shoes

Core purchase order

Lich Bane→Shadowflame→Zhonya's Hourglass

Situational items

Pick rate, then win rate
4th item
Rabadon's Deathcap35.8% pick55.8% win
5th item
Rabadon's Deathcap29.3% pick58.5% win
Void Staff17.3% pick55.9% win
Banshee's Veil11.6% pick59.5% win

Synergizes with

Taric59.6%218 games
Shen56.1%690 games
Rell55.0%671 games
Wukong54.3%853 games
Swain54.5%545 games

Stats

Performance

avg / game
CS / min6.2
Gold / min451
Damage to champs24,945
Kill participation48%
Vision score21
Damage share24%

Win by game length

Centre line is 50%
<2555.1%8,052 games
25-3048.0%7,939 games
30-3546.7%6,264 games
35+47.6%3,941 games

Damage profile

26,196 games measured
Builds APCC 0.49/min · 23rd pct

Damage dealt to champions in this role. The build label comes from items, so it can differ from the damage split.

Objective impact

Win rate with vs without · correlation, not causation
How often this champion or its team takes each objective first, and the win rate with and without it
ObjectiveTaken firstWin withWin withoutGap
First blood26,196 games15.9%59.1%48.0%+11.1 pts
First tower26,196 games9.6%73.3%47.3%+26.0 pts
First dragon (team)26,699 games52.5%61.8%36.5%+25.3 pts
First herald (team)26,699 games42.6%64.0%39.2%+24.8 pts
First baron (team)26,699 games35.1%78.6%34.2%+44.4 pts
First voidgrubs (team)26,699 games50.4%55.3%44.1%+11.2 pts