
Locke
JungleD tierAll ranksBuilds, matchups & synergies below reflect all ranks - only the header stats are rank-filtered.
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Strong against
Struggles against
Locke minus Vi at 15 minutes. Positive means Locke is ahead.
Locke minus Sejuani at 15 minutes. Positive means Locke is ahead.
Locke minus Ekko at 15 minutes. Positive means Locke is ahead.
Locke minus Quinn at 15 minutes. Positive means Locke is ahead.
Locke minus Zed at 15 minutes. Positive means Locke is ahead.
Locke minus Rengar at 15 minutes. Positive means Locke is ahead.
Locke minus Nunu & Willump at 15 minutes. Positive means Locke is ahead.
Locke minus Jax at 15 minutes. Positive means Locke is ahead.
Locke minus Jayce at 15 minutes. Positive means Locke is ahead.
Locke minus Elise at 15 minutes. Positive means Locke is ahead.
Locke minus Zyra at 15 minutes. Positive means Locke is ahead.
Locke minus Pantheon at 15 minutes. Positive means Locke is ahead.
Locke minus Evelynn at 15 minutes. Positive means Locke is ahead.
Locke minus Lillia at 15 minutes. Positive means Locke is ahead.
Locke minus Xin Zhao at 15 minutes. Positive means Locke is ahead.
Locke minus Lee Sin at 15 minutes. Positive means Locke is ahead.
Locke minus Fiddlesticks at 15 minutes. Positive means Locke is ahead.
Locke minus Warwick at 15 minutes. Positive means Locke is ahead.
Locke minus Master Yi at 15 minutes. Positive means Locke is ahead.
Locke minus Jarvan IV at 15 minutes. Positive means Locke is ahead.
Locke minus Kha'Zix at 15 minutes. Positive means Locke is ahead.
Locke minus Talon at 15 minutes. Positive means Locke is ahead.
Locke minus Viego at 15 minutes. Positive means Locke is ahead.
Locke minus Kayn at 15 minutes. Positive means Locke is ahead.
Locke minus Bel'Veth at 15 minutes. Positive means Locke is ahead.
Locke minus Hecarim at 15 minutes. Positive means Locke is ahead.
Locke minus Wukong at 15 minutes. Positive means Locke is ahead.
Locke minus Qiyana at 15 minutes. Positive means Locke is ahead.
Locke minus Briar at 15 minutes. Positive means Locke is ahead.
Locke minus Shaco at 15 minutes. Positive means Locke is ahead.
Locke minus Udyr at 15 minutes. Positive means Locke is ahead.
Locke minus Graves at 15 minutes. Positive means Locke is ahead.
Locke minus Zac at 15 minutes. Positive means Locke is ahead.
Locke minus Shyvana at 15 minutes. Positive means Locke is ahead.
Locke minus Diana at 15 minutes. Positive means Locke is ahead.
Locke minus Nocturne at 15 minutes. Positive means Locke is ahead.
Locke minus Sylas at 15 minutes. Positive means Locke is ahead.
Locke minus Amumu at 15 minutes. Positive means Locke is ahead.
Locke minus Trundle at 15 minutes. Positive means Locke is ahead.
Locke minus Rek'Sai at 15 minutes. Positive means Locke is ahead.
Locke minus Cho'Gath at 15 minutes. Positive means Locke is ahead.
Locke minus Karthus at 15 minutes. Positive means Locke is ahead.
Locke minus Nidalee at 15 minutes. Positive means Locke is ahead.
Locke minus Naafiri at 15 minutes. Positive means Locke is ahead.
Locke minus Malphite at 15 minutes. Positive means Locke is ahead.
Locke minus Kindred at 15 minutes. Positive means Locke is ahead.
Locke minus Rammus at 15 minutes. Positive means Locke is ahead.
Rune pages
Share of this build's games, then win rate
Domination











Inspiration








Ability order
Tap or hover an ability for its description
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Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks.

Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect.

Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through.

Locke throws a binding artifact that deals damage and potentially executes enemies hit. Locke gains additional power for sealing away enemy champions.
Builds
Share of champion-role gamesSummoner spells


Starting items


Boots

Core purchase order
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Situational items
Pick rate, then win rate
30.4% pick53.7% win
14.5% pick44.6% win
26.7% pick61.5% win
23.1% pick59.0% win
13.1% pick57.4% win
11.4% pick70.7% winSynergizes with
Stats
Performance
avg / gameWin by game length
Centre line is 50%Damage profile
3,423 games measuredDamage dealt to champions in this role. The build label comes from items, so it can differ from the damage split.
Objective impact
Win rate with vs without · correlation, not causation| Objective | Taken first | Win with | Win without | Gap |
|---|---|---|---|---|
| First blood3,423 games | 8.3% | 50.4% | 44.1% | +6.3 pts |
| First tower3,423 games | 1.7% | 63.8% | 44.3% | +19.5 pts |
| First dragon (team)3,566 games | 39.8% | 59.9% | 34.8% | +25.1 pts |
| First herald (team)3,566 games | 33.0% | 60.5% | 37.1% | +23.4 pts |
| First baron (team)3,566 games | 30.9% | 75.0% | 31.3% | +43.7 pts |
| First voidgrubs (team)3,566 games | 43.5% | 51.7% | 39.5% | +12.2 pts |