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Diana

MidB tierAll ranks
50.8% win rate 2.9% pick 3.0% ban 2.0 KDA 11,566 games

Strong against

Struggles against

Rune pages

Share of this build's games, then win rate
Domination
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Resolve
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
Shards
Adaptive Force
Adaptive Force
Health Scaling
2,947 games on this page · 52.7% win rate

Ability order

Tap or hover an ability for its description
Max Q, then W, then ECrescent Strike→Pale Cascade→Lunar Rush
1
2
3
4
5
6
7
8
9
10
11
12
13
14
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18
Crescent Strike
Q · Crescent Strike

Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.

Q
Q
Q
Q
Q
Pale Cascade
W · Pale Cascade

Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.

W
W
W
W
W
Lunar Rush
E · Lunar Rush

Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.

E
E
E
E
E
Moonfall
R · Moonfall

Diana reveals and draws in all nearby enemies and slows them. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.

R
R
R

Builds

Share of champion-role games

Summoner spells

FlashIgnite

Starting items

Doran's RingHealth Potion

Boots

Spellslinger's Shoes

Core purchase order

Stormsurge→Shadowflame→Zhonya's Hourglass

Situational items

Pick rate, then win rate
4th item
Rabadon's Deathcap32.4% pick50.7% win
Void Staff10.1% pick52.9% win
5th item
Void Staff24.6% pick40.0% win
Rabadon's Deathcap21.5% pick54.3% win

Synergizes with

Karma57.9%359 games
Braum57.3%248 games
Jinx54.0%970 games
Tristana54.6%606 games
Thresh53.6%752 games

Stats

Performance

avg / game
CS / min6.5
Gold / min434
Damage to champs26,436
Kill participation44%
Vision score22
Damage share25%

Win by game length

Centre line is 50%
<2554.6%3,185 games
25-3050.9%3,455 games
30-3547.9%2,907 games
35+48.7%2,019 games

Damage profile

11,566 games measured
Builds APCC 0.24/min · 8th pct

Damage dealt to champions in this role. The build label comes from items, so it can differ from the damage split.

Objective impact

Win rate with vs without · correlation, not causation
How often this champion or its team takes each objective first, and the win rate with and without it
ObjectiveTaken firstWin withWin withoutGap
First blood11,566 games14.8%58.6%49.4%+9.2 pts
First tower11,566 games18.6%69.4%46.5%+22.9 pts
First dragon (team)11,709 games54.0%61.4%38.2%+23.2 pts
First herald (team)11,709 games43.8%66.6%38.4%+28.2 pts
First baron (team)11,709 games37.9%78.7%33.7%+45.0 pts
First voidgrubs (team)11,709 games50.9%56.1%45.2%+10.9 pts