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Diana

JungleC tierAll ranks
49.2% win rate 2.9% pick 3.0% ban 2.3 KDA 11,514 games

Strong against

Struggles against

Rune pages

Share of this build's games, then win rate
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Inspiration
Hextech Flashtraption
Magical Footwear
Cash Back
Triple Tonic
Time Warp Tonic
Biscuit Delivery
Cosmic Insight
Approach Velocity
Jack Of All Trades
Shards
Attack Speed
Adaptive Force
Health Scaling
3,613 games on this page · 50.4% win rate

Ability order

Tap or hover an ability for its description
Max Q, then W, then ECrescent Strike→Pale Cascade→Lunar Rush
1
2
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8
9
10
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18
Crescent Strike
Q · Crescent Strike

Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.

Q
Q
Q
Q
Q
Pale Cascade
W · Pale Cascade

Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.

W
W
W
W
W
Lunar Rush
E · Lunar Rush

Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.

E
E
E
E
E
Moonfall
R · Moonfall

Diana reveals and draws in all nearby enemies and slows them. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.

R
R
R

Builds

Share of champion-role games

Summoner spells

FlashSmite

Starting items

Scorchclaw PupHealth Potion

Boots

Sorcerer's Shoes

Core purchase order

Dusk and Dawn→Riftmaker→Zhonya's Hourglass

Situational items

Pick rate, then win rate
4th item
Rabadon's Deathcap27.9% pick57.4% win
Shadowflame14.3% pick54.7% win
5th item
Rabadon's Deathcap23.1% pick66.9% win
Void Staff15.7% pick53.3% win
Shadowflame13.2% pick54.4% win

Synergizes with

Heimerdinger63.8%116 games
Braum58.3%283 games
Twitch56.1%396 games
Garen54.5%490 games
Janna56.2%249 games

Stats

Performance

avg / game
CS / min7.2
Gold / min454
Damage to champs20,685
Kill participation48%
Vision score26
Damage share19%

Win by game length

Centre line is 50%
<2552.2%3,342 games
25-3049.7%3,541 games
30-3546.3%2,837 games
35+46.9%1,794 games

Damage profile

11,514 games measured
Builds APCC 0.45/min · 22nd pct

Damage dealt to champions in this role. The build label comes from items, so it can differ from the damage split.

Objective impact

Win rate with vs without · correlation, not causation
How often this champion or its team takes each objective first, and the win rate with and without it
ObjectiveTaken firstWin withWin withoutGap
First blood11,514 games6.0%54.2%48.8%+5.4 pts
First tower11,514 games2.9%66.4%48.6%+17.8 pts
First dragon (team)11,688 games55.0%60.1%35.9%+24.2 pts
First herald (team)11,688 games44.6%64.5%36.9%+27.6 pts
First baron (team)11,688 games38.0%78.2%31.4%+46.8 pts
First voidgrubs (team)11,688 games50.4%55.3%43.0%+12.3 pts