← Tier List/Seraphine
Support79%ADC17%
Seraphine

Seraphine

S · OP
Support · Patch 26.17 · All Ranks
50.9%WIN RATE
-WR CHANGE
10.9%PICK
11.7%BAN
2.73KDA
42,735MATCHES
STRONG AGAINST
STRUGGLES AGAINST
Rune pagesshare of this build's games
Sorcery
Summon Aery
Arcane Comet
Stormraider's Surge
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Resolve
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
Shards
Ability Haste
Adaptive Force
Health
9,044 games on this page · 51.2% WR
Ability orderhover an ability for its description
Max orderHigh NoteSurround SoundBeat Drop
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
High Note
Q · High Note

Seraphine deals damage in an area.

Q
Q
Q
Q
Q
Surround Sound
W · Surround Sound

Seraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.

W
W
W
W
W
Beat Drop
E · Beat Drop

Seraphine deals damage and impairs the movement of enemies in a line.

E
E
E
E
E
Encore
R · Encore

Seraphine deals damage and charms enemies hit, refreshing the range with every allied or enemy champion hit.

R
R
R
Buildsshare of champ-role games
Summoners
FlashHeal
Starting
Boots
Ionian Boots of Lucidity
Core Build Order
Echoes of HeliaMoonstone Renewer
Situationalpick % / win %
4th item
Imperial Mandate15.4%57.0%
Redemption12.1%57.7%
Rylai's Crystal Scepter11.7%52.0%
5th item
Morellonomicon13.7%23g
Redemption12.5%21g
Luden's Echo10.1%17g
SYNERGIZES WITH
WarwickWarwick56.5%1409g
MaokaiMaokai59.7%191g
AsheAshe53.1%5987g
OrnnOrnn55.0%803g
Rek'SaiRek'Sai56.5%377g

STATS

PERFORMANCEavg / game
CS / min1.4
Gold / min317
Damage to champs13,578
Kill participation53%
Vision score74
Damage share13%

WIN BY GAME LENGTH

<25
50.7%10740g
25-30
51.2%12510g
30-35
50.0%11143g
35+
51.8%8342g

DAMAGE PROFILE

42,735 games measured
Builds APCC 1.21/min · 74th pct

Damage dealt to champions in this role. The build label comes from items, so it can differ from the damage split.

OBJECTIVE IMPACT

win rate with vs without · correlation, not causation

First blood

secured in 7.2% · 42,735 games
POINT SWING+4.1
WITH54.7%
WITHOUT50.6%

First tower

secured in 4.3% · 42,735 games
POINT SWING+18.0
WITH68.1%
WITHOUT50.1%

First dragonteam

secured in 50.5% · 43,800 games
POINT SWING+24.3
WITH62.8%
WITHOUT38.5%

First heraldteam

secured in 40.6% · 43,800 games
POINT SWING+27.7
WITH67.2%
WITHOUT39.5%

First baronteam

secured in 35.6% · 43,800 games
POINT SWING+46.7
WITH80.8%
WITHOUT34.1%

First voidgrubsteam

secured in 48.0% · 43,800 games
POINT SWING+10.4
WITH56.2%
WITHOUT45.8%