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Master Yi

JungleB tierAll ranks
49.6% win rate 6.2% pick 13.8% ban 2.1 KDA 24,503 games

Strong against

Struggles against

Rune pages

Share of this build's games, then win rate
Domination
Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Precision
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Shards
Attack Speed
Adaptive Force
Health Scaling
2,860 games on this page · 51.2% win rate

Ability order

Tap or hover an ability for its description
Max Q, then E, then WAlpha Strike→Wuju Style→Meditate
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Alpha Strike
Q · Alpha Strike

Master Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path, while simultaneously becoming untargetable. Alpha Strike can critically strike and deals bonus physical damage to monsters. Basic attacks reduce Alpha Strike's cooldown.

Q
Q
Q
Q
Q
Meditate
W · Meditate

Master Yi rejuvenates his body by focus of mind, restoring Health and taking reduced damage for a short time. In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.

W
W
W
W
W
Wuju Style
E · Wuju Style

Grants bonus true damage on basic attacks.

E
E
E
E
E
Highlander
R · Highlander

Master Yi moves with unparalleled agility, temporarily increasing his Move Speed and Attack Speed as well as making him immune to all slowing effects. While active, Champion kills or assists extend Highlander's duration. Passively reduces cooldown for his other abilities on a kill or assist.

R
R
R

Builds

Share of champion-role games

Summoner spells

FlashSmite

Starting items

Gustwalker Hatchling

Boots

Berserker's Greaves

Core purchase order

Kraken Slayer→Guinsoo's Rageblade→Experimental Hexplate

Situational items

Pick rate, then win rate
4th item
Death's Dance41.0% pick61.9% win
Wit's End14.0% pick60.7% win
5th item
Guardian Angel28.1% pick64.7% win
Death's Dance14.0% pick60.2% win
Wit's End11.5% pick60.9% win

Synergizes with

Xerath53.9%1,079 games
Nami54.0%874 games
Veigar53.4%1,261 games
Teemo53.7%957 games
Hwei54.2%708 games

Stats

Performance

avg / game
CS / min6.6
Gold / min469
Damage to champs22,174
Kill participation46%
Vision score26
Damage share20%

Win by game length

Centre line is 50%
<2548.2%6,357 games
25-3048.5%7,171 games
30-3550.8%6,428 games
35+51.6%4,547 games

Damage profile

24,503 games measured
Builds ADCC 0.26/min · 10th pct

Damage dealt to champions in this role. The build label comes from items, so it can differ from the damage split.

Objective impact

Win rate with vs without · correlation, not causation
How often this champion or its team takes each objective first, and the win rate with and without it
ObjectiveTaken firstWin withWin withoutGap
First blood24,503 games7.9%58.6%48.8%+9.8 pts
First tower24,503 games2.4%73.1%49.0%+24.1 pts
First dragon (team)25,629 games48.8%62.0%38.0%+24.0 pts
First herald (team)25,629 games40.3%66.1%38.7%+27.4 pts
First baron (team)25,629 games36.6%80.4%32.1%+48.3 pts
First voidgrubs (team)25,629 games43.9%55.8%45.0%+10.8 pts