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Lee Sin

JungleB tierAll ranks
49.0% win rate 12.2% pick 12.1% ban 2.9 KDA 48,163 games

Strong against

Struggles against

Rune pages

Share of this build's games, then win rate
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Inspiration
Hextech Flashtraption
Magical Footwear
Cash Back
Triple Tonic
Time Warp Tonic
Biscuit Delivery
Cosmic Insight
Approach Velocity
Jack Of All Trades
Shards
Attack Speed
Adaptive Force
Health Scaling
17,529 games on this page · 49.7% win rate

Ability order

Tap or hover an ability for its description
Max Q, then W, then ESonic Wave / Resonating Strike→Safeguard / Iron Will→Tempest / Cripple
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18
Sonic Wave / Resonating Strike
Q · Sonic Wave / Resonating Strike

Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.

Q
Q
Q
Q
Q
Safeguard / Iron Will
W · Safeguard / Iron Will

Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will. Iron Will: Lee Sin's intense training allows him to thrive in battle. Lee Sin gains Omnivamp.

W
W
W
W
W
Tempest / Cripple
E · Tempest / Cripple

Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple. Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Move Speed. Move Speed recovers gradually over the duration.

E
E
E
E
E
Dragon's Rage
R · Dragon's Rage

Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.

R
R
R

Builds

Share of champion-role games

Summoner spells

FlashSmite

Starting items

Scorchclaw PupHealth Potion

Boots

Plated Steelcaps

Core purchase order

Eclipse→Sundered Sky→Death's Dance

Situational items

Pick rate, then win rate
4th item
Guardian Angel35.8% pick59.5% win
Maw of Malmortius13.9% pick55.3% win
Black Cleaver10.6% pick56.0% win
5th item
Guardian Angel36.3% pick60.5% win
Sterak's Gage11.0% pick52.5% win
Maw of Malmortius10.7% pick59.8% win

Synergizes with

Zeri54.2%1,237 games
Wukong57.1%259 games
Twisted Fate53.2%1,423 games
Soraka53.2%1,233 games
Quinn56.0%293 games

Stats

Performance

avg / game
CS / min6.3
Gold / min441
Damage to champs18,851
Kill participation53%
Vision score30
Damage share18%

Win by game length

Centre line is 50%
<2551.4%14,529 games
25-3049.2%14,808 games
30-3547.2%11,631 games
35+46.5%7,195 games

Damage profile

48,163 games measured
Builds ADCC 0.80/min · 45th pct

Damage dealt to champions in this role. The build label comes from items, so it can differ from the damage split.

Objective impact

Win rate with vs without · correlation, not causation
How often this champion or its team takes each objective first, and the win rate with and without it
ObjectiveTaken firstWin withWin withoutGap
First blood48,163 games10.4%56.4%48.1%+8.3 pts
First tower48,163 games1.6%67.3%48.7%+18.6 pts
First dragon (team)48,740 games54.6%60.2%35.4%+24.8 pts
First herald (team)48,740 games41.7%64.8%37.6%+27.2 pts
First baron (team)48,740 games36.1%77.5%32.8%+44.7 pts
First voidgrubs (team)48,740 games50.4%54.5%43.3%+11.2 pts