Lee Sin

Lee Sin

B · Good
Jungle · Patch 26.17 · All Ranks
49.0%WIN RATE
-WR CHANGE
12.2%PICK
12.1%BAN
2.91KDA
48,163MATCHES
STRONG AGAINST
STRUGGLES AGAINST
Rune pagesshare of this build's games
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Inspiration
Hextech Flashtraption
Magical Footwear
Cash Back
Triple Tonic
Time Warp Tonic
Biscuit Delivery
Cosmic Insight
Approach Velocity
Jack Of All Trades
Shards
Attack Speed
Adaptive Force
Health Scaling
17,529 games on this page · 49.7% WR
Ability orderhover an ability for its description
Max orderSonic Wave / Resonating StrikeSafeguard / Iron WillTempest / Cripple
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Sonic Wave / Resonating Strike
Q · Sonic Wave / Resonating Strike

Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.

Q
Q
Q
Q
Q
Safeguard / Iron Will
W · Safeguard / Iron Will

Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will. Iron Will: Lee Sin's intense training allows him to thrive in battle. Lee Sin gains Omnivamp.

W
W
W
W
W
Tempest / Cripple
E · Tempest / Cripple

Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple. Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Move Speed. Move Speed recovers gradually over the duration.

E
E
E
E
E
Dragon's Rage
R · Dragon's Rage

Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.

R
R
R
Buildsshare of champ-role games
Summoners
FlashSmite
Starting
Scorchclaw PupHealth Potion
Boots
Plated Steelcaps
Core Build Order
EclipseSundered SkyDeath's Dance
Situationalpick % / win %
4th item
Guardian Angel35.8%59.5%
Maw of Malmortius13.9%55.3%
Black Cleaver10.6%56.0%
5th item
Guardian Angel36.3%60.5%
Sterak's Gage11.0%52.5%
Maw of Malmortius10.7%59.8%
SYNERGIZES WITH
ZeriZeri54.2%1237g
WukongWukong57.1%259g
Twisted FateTwisted Fate53.2%1423g
SorakaSoraka53.2%1233g
QuinnQuinn56.0%293g

STATS

PERFORMANCEavg / game
CS / min6.3
Gold / min441
Damage to champs18,851
Kill participation53%
Vision score30
Damage share18%

WIN BY GAME LENGTH

<25
51.4%14529g
25-30
49.2%14808g
30-35
47.2%11631g
35+
46.5%7195g

DAMAGE PROFILE

48,163 games measured
Builds ADCC 0.80/min · 45th pct

Damage dealt to champions in this role. The build label comes from items, so it can differ from the damage split.

OBJECTIVE IMPACT

win rate with vs without · correlation, not causation

First blood

secured in 10.4% · 48,163 games
POINT SWING+8.3
WITH56.4%
WITHOUT48.1%

First tower

secured in 1.6% · 48,163 games
POINT SWING+18.6
WITH67.3%
WITHOUT48.7%

First dragonteam

secured in 54.6% · 48,740 games
POINT SWING+24.8
WITH60.2%
WITHOUT35.4%

First heraldteam

secured in 41.7% · 48,740 games
POINT SWING+27.2
WITH64.8%
WITHOUT37.6%

First baronteam

secured in 36.1% · 48,740 games
POINT SWING+44.7
WITH77.5%
WITHOUT32.8%

First voidgrubsteam

secured in 50.4% · 48,740 games
POINT SWING+11.2
WITH54.5%
WITHOUT43.3%