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Gnar

TopD tierAll ranks
48.4% win rate 3.1% pick 1.0% ban 1.8 KDA 12,304 games

Strong against

Struggles against

Rune pages

Share of this build's games, then win rate
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Resolve
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
Shards
Attack Speed
Adaptive Force
Health Scaling
2,209 games on this page · 50.9% win rate

Ability order

Tap or hover an ability for its description
Max Q, then W, then EBoomerang Throw / Boulder Toss→Hyper / Wallop→Hop / Crunch
1
2
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18
Boomerang Throw / Boulder Toss
Q · Boomerang Throw / Boulder Toss

Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.

Q
Q
Q
Q
Q
Hyper / Wallop
W · Hyper / Wallop

Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed. Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.

W
W
W
W
W
Hop / Crunch
E · Hop / Crunch

Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further. Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.

E
E
E
E
E
GNAR!
R · GNAR!

Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.

R
R
R

Builds

Share of champion-role games

Summoner spells

FlashTeleport

Starting items

Doran's BladeHealth Potion

Boots

Plated Steelcaps

Core purchase order

Trinity Force→Black Cleaver→Sterak's Gage

Situational items

Pick rate, then win rate
4th item
Randuin's Omen27.7% pick57.6% win
Thornmail20.0% pick57.0% win
Wit's End12.1% pick60.7% win
5th item
Thornmail14.7% pick60.5% win
Randuin's Omen14.3% pick64.9% win
Jak'Sho, The Protean12.4% pick68.8% win

Synergizes with

Aurora59.8%132 games
Nocturne55.2%353 games
Sivir55.9%270 games
Ashe54.3%429 games
Soraka54.8%332 games

Stats

Performance

avg / game
CS / min6.9
Gold / min401
Damage to champs23,710
Kill participation35%
Vision score25
Damage share22%

Win by game length

Centre line is 50%
<2547.6%3,358 games
25-3048.5%3,887 games
30-3549.3%3,095 games
35+48.0%1,964 games

Damage profile

12,304 games measured
Builds ADCC 1.23/min · 75th pct

Damage dealt to champions in this role. The build label comes from items, so it can differ from the damage split.

Objective impact

Win rate with vs without · correlation, not causation
How often this champion or its team takes each objective first, and the win rate with and without it
ObjectiveTaken firstWin withWin withoutGap
First blood12,304 games7.9%55.9%47.7%+8.2 pts
First tower12,304 games17.9%63.5%45.1%+18.4 pts
First dragon (team)12,415 games49.2%60.7%36.5%+24.2 pts
First herald (team)12,415 games41.6%63.6%37.6%+26.0 pts
First baron (team)12,415 games37.2%78.5%30.5%+48.0 pts
First voidgrubs (team)12,415 games49.3%53.3%43.6%+9.7 pts