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Briar

JungleS tierAll ranks
51.7% win rate 4.6% pick 8.9% ban 2.3 KDA 18,049 games

Strong against

Struggles against

Rune pages

Share of this build's games, then win rate
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Domination
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Shards
Adaptive Force
Adaptive Force
Health Scaling
2,542 games on this page · 51.2% win rate

Ability order

Tap or hover an ability for its description
Max W, then Q, then EBlood Frenzy / Snack Attack→Head Rush→Chilling Scream
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Head Rush
Q · Head Rush

Briar leaps to a unit and hits enemies with The Heel Wheel (of Pain), stunning them and breaking their Armor.

Q
Q
Q
Q
Q
Blood Frenzy / Snack Attack
W · Blood Frenzy / Snack Attack

Briar leaps forward and shatters her pillory, entering a Blood Frenzy that causes her to relentlessly pursue the nearest enemy (prioritizing champions). While frenzied, she gains increased Attack Speed and Move Speed, and her attacks deal damage in an area around her target. Briar can reactivate this ability while frenzied to take a CHOMP out of her target on her next attack, dealing additional damage based on their missing Health, and healing Briar based on the damage she deals.

W
W
W
W
W
Chilling Scream
E · Chilling Scream

Briar refocuses her mind, removing Blood Frenzy and channeling energy into a powerful scream that damages and slows enemies. While charging, she takes reduced damage and heals for a portion of her max Health. A fully charged scream knocks foes back, dealing additional damage and stunning those who collide with a wall.

E
E
E
E
E
Certain Death
R · Certain Death

Briar kicks her pillory's hemolith gemstone, marking the first champion it hits as her prey. She then beelines straight to them, fearing other surrounding enemies upon arriving at her target, and enters a state of complete hemomania. She will pursue her prey until death, gaining the benefits of Blood Frenzy as well as additional Armor, Magic Resistance, Life Steal, and Move Speed.

R
R
R

Builds

Share of champion-role games

Summoner spells

FlashSmite

Starting items

Scorchclaw Pup

Boots

Plated Steelcaps

Core purchase order

The Collector→Titanic Hydra→Lord Dominik's Regards

Situational items

Pick rate, then win rate
4th item
Death's Dance37.0% pick59.1% win
Infinity Edge17.5% pick61.1% win
5th item
Guardian Angel34.0% pick65.5% win
Death's Dance13.7% pick64.9% win
Spirit Visage10.9% pick57.7% win

Synergizes with

Teemo57.0%700 games
Ornn58.0%331 games
Taric59.6%171 games
Shen56.6%472 games
Rakan58.1%260 games

Stats

Performance

avg / game
CS / min6.3
Gold / min478
Damage to champs24,699
Kill participation50%
Vision score23
Damage share21%

Win by game length

Centre line is 50%
<2552.1%4,269 games
25-3051.3%5,408 games
30-3551.6%4,790 games
35+52.0%3,582 games

Damage profile

18,049 games measured
Builds ADCC 0.99/min · 59th pct

Damage dealt to champions in this role. The build label comes from items, so it can differ from the damage split.

Objective impact

Win rate with vs without · correlation, not causation
How often this champion or its team takes each objective first, and the win rate with and without it
ObjectiveTaken firstWin withWin withoutGap
First blood18,049 games9.9%59.0%50.9%+8.1 pts
First tower18,049 games1.0%74.7%51.5%+23.2 pts
First dragon (team)18,604 games51.6%63.1%39.4%+23.7 pts
First herald (team)18,604 games40.7%68.3%40.2%+28.1 pts
First baron (team)18,604 games36.7%81.0%34.5%+46.5 pts
First voidgrubs (team)18,604 games48.9%58.0%45.4%+12.6 pts