
Sion
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Sion minus Nautilus, averaged over the matches that carry timeline data. Positive means Sion is ahead at 15 minutes.




Sion minus Pantheon, averaged over the matches that carry timeline data. Positive means Sion is ahead at 15 minutes.


Sion minus Lux, averaged over the matches that carry timeline data. Positive means Sion is ahead at 15 minutes.


Sion minus Nami, averaged over the matches that carry timeline data. Positive means Sion is ahead at 15 minutes.




Sion minus Blitzcrank, averaged over the matches that carry timeline data. Positive means Sion is ahead at 15 minutes.


Sion minus Karma, averaged over the matches that carry timeline data. Positive means Sion is ahead at 15 minutes.


Sion minus Yuumi, averaged over the matches that carry timeline data. Positive means Sion is ahead at 15 minutes.


Sion minus Lulu, averaged over the matches that carry timeline data. Positive means Sion is ahead at 15 minutes.


Sion minus Thresh, averaged over the matches that carry timeline data. Positive means Sion is ahead at 15 minutes.


Sion minus Seraphine, averaged over the matches that carry timeline data. Positive means Sion is ahead at 15 minutes.


Sion minus Leona, averaged over the matches that carry timeline data. Positive means Sion is ahead at 15 minutes.


Sion minus Senna, averaged over the matches that carry timeline data. Positive means Sion is ahead at 15 minutes.


Sion minus Pyke, averaged over the matches that carry timeline data. Positive means Sion is ahead at 15 minutes.


Sion minus Milio, averaged over the matches that carry timeline data. Positive means Sion is ahead at 15 minutes.


Sion minus Rell, averaged over the matches that carry timeline data. Positive means Sion is ahead at 15 minutes.
Sorcery











Resolve








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Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.

Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health.

Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through.

Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged.



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14.6%6g
25.0%2g
12.5%1g
12.5%1g
Gangplank69.6%23g
Yone59.5%74g
Heimerdinger70.0%20g
Veigar61.5%39g
Hwei63.3%30gSTATS
WIN BY GAME LENGTH
DAMAGE PROFILE
949 games measuredDamage dealt to champions in this role. The build label comes from items, so it can differ from the damage split.