
Sion
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Sion minus Graves, averaged over the matches that carry timeline data. Positive means Sion is ahead at 15 minutes.


Sion minus Wukong, averaged over the matches that carry timeline data. Positive means Sion is ahead at 15 minutes.


Sion minus Warwick, averaged over the matches that carry timeline data. Positive means Sion is ahead at 15 minutes.


Sion minus Talon, averaged over the matches that carry timeline data. Positive means Sion is ahead at 15 minutes.


Sion minus Nocturne, averaged over the matches that carry timeline data. Positive means Sion is ahead at 15 minutes.


Sion minus Kha'Zix, averaged over the matches that carry timeline data. Positive means Sion is ahead at 15 minutes.


Sion minus Rengar, averaged over the matches that carry timeline data. Positive means Sion is ahead at 15 minutes.


Sion minus Lee Sin, averaged over the matches that carry timeline data. Positive means Sion is ahead at 15 minutes.


Sion minus Jarvan IV, averaged over the matches that carry timeline data. Positive means Sion is ahead at 15 minutes.




Sion minus Shyvana, averaged over the matches that carry timeline data. Positive means Sion is ahead at 15 minutes.


Sion minus Kayn, averaged over the matches that carry timeline data. Positive means Sion is ahead at 15 minutes.


Sion minus Sylas, averaged over the matches that carry timeline data. Positive means Sion is ahead at 15 minutes.


Sion minus Viego, averaged over the matches that carry timeline data. Positive means Sion is ahead at 15 minutes.




Sion minus Briar, averaged over the matches that carry timeline data. Positive means Sion is ahead at 15 minutes.
Sorcery











Resolve








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Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.

Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health.

Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through.

Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged.




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21.1%46.2%
20.3%68.0%
10.6%13g
40.4%19g
Nasus71.1%45g
Illaoi76.2%21g
Lucian69.2%26g
Leona66.7%33g
Nautilus63.3%49gSTATS
WIN BY GAME LENGTH
DAMAGE PROFILE
985 games measuredDamage dealt to champions in this role. The build label comes from items, so it can differ from the damage split.
OBJECTIVE IMPACT
win rate with vs without · correlation, not causationFirst blood
secured in 5.4% · 985 gamesFirst tower
secured in 1.8% · 985 gamesThe other side is under the sample floor and withheld.