
Rumble
Not enough dataBuilds, matchups & synergies below reflect all ranks - only the header stats are rank-filtered.
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Rumble minus Sylas, averaged over the matches that carry timeline data. Positive means Rumble is ahead at 15 minutes.


Rumble minus Lee Sin, averaged over the matches that carry timeline data. Positive means Rumble is ahead at 15 minutes.


Rumble minus Qiyana, averaged over the matches that carry timeline data. Positive means Rumble is ahead at 15 minutes.


Rumble minus Graves, averaged over the matches that carry timeline data. Positive means Rumble is ahead at 15 minutes.
Sorcery











Resolve








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Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.

Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.

Rumble launches a harpoon, electrocuting his target with magic damage, slowing their Move Speed, and reducing their Magic Resist. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.

Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.





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13.0%3g
13.0%3g
25.0%2g
25.0%2g
12.5%1g
12.5%1g
Nami65.2%23g
Zed59.0%39g
Yone54.2%48g
Kai'Sa53.8%39g
Garen55.6%27gSTATS
WIN BY GAME LENGTH
DAMAGE PROFILE
450 games measuredDamage dealt to champions in this role. The build label comes from items, so it can differ from the damage split.
OBJECTIVE IMPACT
win rate with vs without · correlation, not causationFirst blood
secured in 5.8% · 450 gamesFirst tower
secured in 0.7% · 450 gamesThe other side is under the sample floor and withheld.