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Dr. Mundo

JungleB tierAll ranks
50.1% win rate 0.6% pick 2.8% ban 2.9 KDA 2,166 games

Strong against

Struggles against

Rune pages

Share of this build's games, then win rate
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Inspiration
Hextech Flashtraption
Magical Footwear
Cash Back
Triple Tonic
Time Warp Tonic
Biscuit Delivery
Cosmic Insight
Approach Velocity
Jack Of All Trades
Shards
Attack Speed
Health Scaling
Health Scaling
653 games on this page · 51.6% win rate

Ability order

Tap or hover an ability for its description
Max Q, then E, then WInfected Bonesaw→Blunt Force Trauma→Heart Zapper
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Infected Bonesaw
Q · Infected Bonesaw

Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them.

Q
Q
Q
Q
Q
Heart Zapper
W · Heart Zapper

Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage.

W
W
W
W
W
Blunt Force Trauma
E · Blunt Force Trauma

Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his max Health. Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through.

E
E
E
E
E
Maximum Dosage
R · Maximum Dosage

Dr. Mundo pumps himself with chemicals, instantly healing a percent of his missing Health. He then gains Move Speed and regenerates a portion of his maximum Health over a long duration.

R
R
R

Builds

Share of champion-role games

Summoner spells

FlashSmite

Starting items

Gustwalker Hatchling

Boots

Boots of Swiftness

Core purchase order

Heartsteel→Dead Man's Plate→Spirit Visage

Situational items

Pick rate, then win rate
4th item
Thornmail22.0% pick60.6% win
Randuin's Omen13.7% pick46.3% win
Overlord's Bloodmail11.0% pick78.8% win
5th item
Unending Despair13.8% pick11 games
Randuin's Omen13.8% pick11 games
Thornmail12.5% pick10 games
Jak'Sho, The Protean12.5% pick10 games

Synergizes with

ZaahenLow sample74.1%27 games
ShenLow sample64.6%48 games
Soraka62.5%56 games
BrandLow sample63.0%46 games
OrnnLow sample64.1%39 games

Stats

Performance

avg / game
CS / min6.7
Gold / min417
Damage to champs20,888
Kill participation44%
Vision score26
Damage share19%

Win by game length

Centre line is 50%
<2544.1%590 games
25-3050.2%664 games
30-3553.1%533 games
35+55.4%379 games

Damage profile

2,166 games measured
Builds Mixed 80%CC 0.56/min · 29th pctFrontline 73%

Damage dealt to champions in this role. The build label comes from items, so it can differ from the damage split.

Objective impact

Win rate with vs without · correlation, not causation
How often this champion or its team takes each objective first, and the win rate with and without it
ObjectiveTaken firstWin withWin withoutGap
First blood2,166 games3.9%57.1%49.9%+7.2 pts
First tower2,166 games1.4%70.0%49.9%+20.1 pts
First dragon (team)2,215 games56.6%60.5%37.2%+23.3 pts
First herald (team)2,215 games39.4%67.4%39.3%+28.1 pts
First baron (team)2,215 games35.2%80.9%33.8%+47.1 pts
First voidgrubs (team)2,215 games48.3%55.3%45.8%+9.5 pts