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Darius

JungleA tierAll ranks
51.6% win rate 0.9% pick 13.1% ban 2.5 KDA 3,534 games

Strong against

Struggles against

Rune pages

Share of this build's games, then win rate
Sorcery
Summon Aery
Arcane Comet
Stormraider's Surge
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Precision
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Shards
Attack Speed
Adaptive Force
Health Scaling
1,223 games on this page · 53.8% win rate

Ability order

Tap or hover an ability for its description
Max Q, then E, then WDecimate→Apprehend→Crippling Strike
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18
Decimate
Q · Decimate

Darius winds up and swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle. Darius heals based on enemy champions and large monsters hit by the blade.

Q
Q
Q
Q
Q
Crippling Strike
W · Crippling Strike

Darius's next attack strikes an enemy's crucial artery. As they bleed out, their Move Speed is slowed.

W
W
W
W
W
Apprehend
E · Apprehend

Darius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.

E
E
E
E
E
Noxian Guillotine
R · Noxian Guillotine

Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed for a brief duration.

R
R
R

Builds

Share of champion-role games

Summoner spells

FlashSmite

Starting items

Gustwalker Hatchling

Boots

Boots of Swiftness

Core purchase order

Youmuu's Ghostblade→Dead Man's Plate→Death's Dance

Situational items

Pick rate, then win rate
4th item
Sterak's Gage24.9% pick59.0% win
Force of Nature18.4% pick55.6% win
5th item
Sterak's Gage21.5% pick69.7% win
Randuin's Omen10.1% pick35.5% win

Synergizes with

PoppyLow sample67.3%49 games
Yasuo59.2%211 games
Qiyana65.0%60 games
Ahri57.6%205 games
Ashe58.9%141 games

Stats

Performance

avg / game
CS / min7.0
Gold / min447
Damage to champs18,930
Kill participation46%
Vision score26
Damage share17%

Win by game length

Centre line is 50%
<2553.4%901 games
25-3053.1%1,079 games
30-3549.0%905 games
35+50.4%649 games

Damage profile

3,534 games measured
Builds ADCC 0.78/min · 43rd pct

Damage dealt to champions in this role. The build label comes from items, so it can differ from the damage split.

Objective impact

Win rate with vs without · correlation, not causation
How often this champion or its team takes each objective first, and the win rate with and without it
ObjectiveTaken firstWin withWin withoutGap
First blood3,534 games7.8%58.4%51.0%+7.4 pts
First tower3,534 games2.1%69.9%51.2%+18.7 pts
First dragon (team)3,660 games55.5%63.4%36.7%+26.7 pts
First herald (team)3,660 games39.6%68.7%40.2%+28.5 pts
First baron (team)3,660 games36.3%79.4%35.6%+43.8 pts
First voidgrubs (team)3,660 games53.0%56.9%45.4%+11.5 pts