
Aurelion Sol
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Strong against
Struggles against
Aurelion Sol minus Darius at 15 minutes. Positive means Aurelion Sol is ahead.
Aurelion Sol minus Nasus at 15 minutes. Positive means Aurelion Sol is ahead.
Aurelion Sol minus Teemo at 15 minutes. Positive means Aurelion Sol is ahead.
Aurelion Sol minus Malphite at 15 minutes. Positive means Aurelion Sol is ahead.
Aurelion Sol minus Yone at 15 minutes. Positive means Aurelion Sol is ahead.
Rune pages
Share of this build's games, then win rate
Sorcery











Resolve








Ability order
Tap or hover an ability for its description
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Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion.

Aurelion Sol flies over terrain in a targeted direction. While in this state, he can cast other abilities. Breath of Light no longer has a cooldown or maximum channel duration and deals increased damage while flying. Astral Flight's remaining cooldown is reduced whenever an enemy champion dies after being recently damaged by Aurelion Sol. Stardust increases Astral Flight's maximum range.

Aurelion Sol summons a black hole, damaging enemies and slowly pulling them toward its center. This ability grants Stardust each time an enemy dies within the black hole and for each second an enemy champion is caught inside it. The center of the black hole executes enemies who are below a certain percentage of their maximum health. Stardust increases Singularity's area as well as the execution threshold.

Falling Star: Aurelion Sol crashes a star into the earth. This impact deals magic damage and stuns enemies while also granting Stardust for each enemy champion it hits. Gathering enough Stardust transforms Aurelion Sol's next Falling Star into The Skies Descend. The Skies Descend: Aurelion Sol drags a giant star down from the heavens with an increased impact zone and increased damage, knocking up enemies rather than stunning them. A shockwave then spreads from the edge of the impact zone, which damages and slows the enemies it hits. Stardust increases the impact area of both Falling Star and The Skies Descend.
Builds
Share of champion-role gamesSummoner spells


Starting items


Boots

Core purchase order
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Situational items
Pick rate, then games
23.8% pick19 games
18.8% pick15 games
22.2% pick6 games
11.1% pick3 games
11.1% pick3 games
11.1% pick3 gamesSynergizes with
Stats
Performance
avg / gameWin by game length
Centre line is 50%Damage profile
737 games measuredDamage dealt to champions in this role. The build label comes from items, so it can differ from the damage split.
Objective impact
Win rate with vs without · correlation, not causation| Objective | Taken first | Win with | Win without | Gap |
|---|---|---|---|---|
| First blood737 games | 7.5% | 63.6% | 50.9% | +12.7 pts |
| First tower737 games | 4.3% | 59.4% | 51.5% | +7.9 pts |
| First dragon (team)758 games | 47.2% | 67.6% | 37.8% | +29.8 pts |
| First herald (team)758 games | 35.2% | 74.9% | 39.3% | +35.6 pts |
| First baron (team)758 games | 37.7% | 82.5% | 33.3% | +49.2 pts |
| First voidgrubs (team)758 games | 45.4% | 56.1% | 48.3% | +7.8 pts |