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Gangplank

Gangplank

C · Average
Mid · Patch 26.17 · All Ranks
48.8%WIN RATE
-WR CHANGE
0.6%PICK
5.0%BAN
2.27KDA
2,275MATCHES
STRONG AGAINST
STRUGGLES AGAINST
Rune pagesshare of this build's games
Sorcery
Summon Aery
Arcane Comet
Stormraider's Surge
Deathfire Touch
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Precision
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Shards
Adaptive Force
Adaptive Force
Health
520 games on this page · 47.7% WR
Ability orderhover an ability for its description
Max orderParrrleyPowder KegRemove Scurvy
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Parrrley
Q · Parrrley

Shoots target, plundering Gold for each enemy unit killed.

Q
Q
Q
Q
Q
Remove Scurvy
W · Remove Scurvy

Eats citrus to cure crowd control effects and restore Health.

W
W
W
W
W
Powder Keg
E · Powder Keg

Gangplank uncovers a powder keg at target location. If he attacks it, it explodes, spreading the attack's damage to enemies in the area, slowing them.

E
E
E
E
E
Cannon Barrage
R · Cannon Barrage

Gangplank signals his ship to bombard an area, slowing and damaging enemies.

R
R
R
Buildsshare of champ-role games
Summoners
FlashIgnite
Starting
Doran's BladeHealth Potion
Boots
Immortal Path
Core Build Order
Essence ReaverThe CollectorInfinity Edge
Situationalpick % / win %
4th item
Lord Dominik's Regards30.5%54.8%
5th item
Voltaic Cyclosword24.5%60.9%
Immortal Shieldbow14.5%43.9%
SYNERGIZES WITH
OlafOlaf68.8%32g
GwenGwen62.5%72g
CaitlynCaitlyn56.3%158g
RengarRengar61.4%57g
QiyanaQiyana62.5%48g

STATS

PERFORMANCEavg / game
CS / min7.5
Gold / min474
Damage to champs29,488
Kill participation46%
Vision score19
Damage share26%

WIN BY GAME LENGTH

<25
49.5%519g
25-30
47.0%673g
30-35
50.6%597g
35+
48.6%486g

DAMAGE PROFILE

2,275 games measured
Builds ADCC 0.41/min · 19th pct

Damage dealt to champions in this role. The build label comes from items, so it can differ from the damage split.

OBJECTIVE IMPACT

win rate with vs without · correlation, not causation

First blood

secured in 12.7% · 2,275 games
POINT SWING+11.3
WITH58.7%
WITHOUT47.4%

First tower

secured in 11.2% · 2,275 games
POINT SWING+23.2
WITH69.4%
WITHOUT46.2%

First dragonteam

secured in 48.6% · 2,374 games
POINT SWING+21.3
WITH60.4%
WITHOUT39.1%

First heraldteam

secured in 38.5% · 2,374 games
POINT SWING+25.5
WITH65.1%
WITHOUT39.6%

First baronteam

secured in 36.3% · 2,374 games
POINT SWING+46.0
WITH78.7%
WITHOUT32.7%

First voidgrubsteam

secured in 47.5% · 2,374 games
POINT SWING+4.3
WITH51.7%
WITHOUT47.4%