
Azir
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Azir minus Darius, averaged over the matches that carry timeline data. Positive means Azir is ahead at 15 minutes.


Azir minus Yone, averaged over the matches that carry timeline data. Positive means Azir is ahead at 15 minutes.


Azir minus Jayce, averaged over the matches that carry timeline data. Positive means Azir is ahead at 15 minutes.


Azir minus Nasus, averaged over the matches that carry timeline data. Positive means Azir is ahead at 15 minutes.


Azir minus Garen, averaged over the matches that carry timeline data. Positive means Azir is ahead at 15 minutes.


Azir minus Teemo, averaged over the matches that carry timeline data. Positive means Azir is ahead at 15 minutes.
Precision












Resolve








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Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.

Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.

Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.

Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.





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24.4%10g
19.5%8g
14.3%2g
Qiyana71.9%32g
Thresh64.9%37g
Ekko68.0%25g
Pantheon68.0%25g
Nami60.0%35gSTATS
WIN BY GAME LENGTH
DAMAGE PROFILE
633 games measuredDamage dealt to champions in this role. The build label comes from items, so it can differ from the damage split.